Blobbit is on Facebook (Yeah yeah old news, but the group will be updated with all the latest news on the currently developed iPhone version of Blobbit Push, also know as Blobbit iPush! Sorted!!!
I designed the front end and menus, created all related artwork.
Ingame icons,rev counter, all fonts, oh and I designed the game logo too! Ta da!!.
Glitchy frame rate is the video not the end product which is silky smooth!
All front end artwork, menus and related images. Recreation of assets from bitmap to vector, and conversion to paletted DS from my original Wii/PS2 artwork.
I designed the front end and menus, created all related artwork.
Ingame icons,rev counter, all fonts, game logo.
Glitchy frame rate is the video not the end product which is silky smooth!
I had the pleasure of working on a rather nice update of an old facourite, Sensible
World of Soccer for the Xbox 360. Kuju Sheffield
have done a wicked job on this new version.
I did all the sprites, game pics, themes, crowd animations, achievement icons.
Have a look over at the Codemasters
Forum where there's upto date news and exclusive shots of
the game.
Poor
Blobbit. As if he’s got nothing better to do than rescue
Blobbit Babies from the marauding Vernimb, never mind
avoid Count Grabula and his incredible detachable head!
Blobbit Dash is an original game that’s fun to play when
you’ve five minutes spare. Wonderful bright colour graphics,
cute sound effects and a soundtrack that you’ll be humming
for days.
All
graphics by Stoo Cambridge (Hobeka)
Code by Mark Ripley <www.blobbit.com>
Blobbit is also now on Java.com!! <CLICK
HERE>
Monkey
King is an old-skool platform game, capturing the essence
of classic arcade games from the 80's coupled with kick-ass
graphics and sound from the 21st century.
Guide Monkey King around the Emperor's Peach Groves, collecting
the peaches of immortality. For each level he has a single
Buddha Breath - which can be topped up by collecting Buddha
tokens.
Tuna
Tech have done an excellent job on this conversion of
the hit Console game to the Gameboy Advance.
I was responsible for the FBI and death animations on the
project. To achieve such fluid animation every single frame
from the original Flash animations had to be scaled, paletted
and then redrawn, an intense but thouroughly rewarding
process. The results speak for themselves.
FBI
and Death animation conversion by Stoo Cambridge (Hobeka)
Code/Art by Tuna Tech <www.tunatech.com>
Other
recent titles...
Tringo
for Gameboy Advance - Translations and Menu screens.
Menu
updates and layouts by
Stoo Cambridge (Hobeka)
Code/production David A.Palmer Productions <DAP>